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2024-08-16 07:34
Bit of a technical post today. I’ve spent the last few days making some much needed optimizations to Lay of the Land. I have drastically improved the games overall FPS and reduced traversal stutter. 1/7
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Tooley1998
tooley_1998
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Tooley1998
tooley_1998
Previously the game was CPU bottlenecked on the render thread due to huge numbers of draw calls. This resulted in poor GPU utilization. This was particularly apparent when facing away from the sun/moon during sunset/sunrise as this scenario results in the most shadow pass draw calls (over 15000 in some areas on max settings). 2/7