2024-11-15 15:55
This might be a hot take but there are times that we should really stop sacrificing themes of stories in games on the altar of “player choice.” Ex: I don’t think I, the player, should have had an explicit say in Wyll’s big choice in BG3. Personally, I would favor an approach that allows for my previous choices + my relationship with Wyll to be the determining factor, over making that choice for him so explicitly when his themes are so about autonomy and hard choices. GamingThreads
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emmjaygames
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