2024-12-01 02:28
Inventory management in TTRPGs. Love it? Hate it?
I have come to a point where I think I need a persistent inventory in a game, but want it to be simplified to the point where it feels fun, but deep enough that it can be a core part of the downtime loop.
Any game designers have strong feelings about inventory management in TTRPGs? Are there any talks where designers have talked about this before?